bh1_30_m5ground

bh1_30_m5ground is a piece of the GTA V map in Richman, from title update 2. It measures 85.8 × 105 × 8.11 m and is drawn with 17,661 triangles and 32 textures, up to 100 m away. From far away the game draws bh1_30_m5ground_lod in its place.
- Model
- bh1_30_m5ground
- Hash
- 2753535911 (0xA41F9FA7)
- What it is
- piece
- Size (m)
- 85.8 × 105 × 8.11
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 24,725
- Triangles
- 17,661
- Textures
- 32
- Texture dictionary
- bh1_30_ground
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_30.rpf\bh1_30_m5ground.ydr
- Definition file
- beverly_metadata_004_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_30_m5ground is placed 2 times on the map, most of all in Richman. One of its places: -1638.18, 16.70, 62.92.
The map files (IPLs) that place it include bh1_30_strm_0 and hei_bh1_30_strm_0.
Also placed by bh1_30_strm_0
- prop_bush_neat_07
- prop_beer_bottle
- prop_bush_neat_05
- prop_table_05
- prop_wall_light_16d
- prop_cctv_cam_06a
- prop_couch_sm_02
- prop_golfflag
- prop_parasol_04e
- prop_plant_int_05b
- prop_bbq_5
- prop_beachball_01
Models like bh1_30_m5ground
- bh1_30_bhs_gate_l001
- bh1_30_bhs_gate_r001
- bh1_30_carpark
- bh1_30_dcl_01
- bh1_30_dcl_02
- bh1_30_dcl_03
- bh1_30_dcl_04
- bh1_30_dcl_05
- bh1_30_dcl_06
- bh1_30_dcl_07
- bh1_30_dcl_08
- bh1_30_dcl_09
local obj = CreateObject(`bh1_30_m5ground`, coords.x, coords.y, coords.z, false, false, false)