bh1_30_ma

bh1_30_ma is a piece of the GTA V map in Richman, from title update 2. It measures 47.5 × 49.7 × 13.3 m and is drawn with 21,837 triangles and 32 textures, up to 82 m away. From far away the game draws bh1_30_ma_lod in its place.
- Model
- bh1_30_ma
- Hash
- 2967746890 (0xB0E4394A)
- What it is
- piece
- Size (m)
- 47.5 × 49.7 × 13.3
- Size class
- huge
- LOD distance (m)
- 82
- Vertices
- 31,973
- Triangles
- 21,837
- Textures
- 32
- Texture dictionary
- bh1_30_build
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_30.rpf\bh1_30_ma.ydr
- Definition file
- beverly_metadata_004_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_30_ma is placed 2 times on the map, most of all in Richman. One of its places: -1570.25, 19.03, 63.35.
The map files (IPLs) that place it include bh1_30_strm_1 and hei_bh1_30_strm_1.
Also placed by bh1_30_strm_1
- prop_wall_light_16d
- bh1_30_irsref_pot
- prop_plant_paradise
- prop_roofvent_01b
- prop_wall_light_16b
- prop_bush_neat_06
- prop_wall_light_16a
- prop_parasol_01_down
- prop_wall_light_16c
- prop_beach_lotion_01
- prop_bush_ivy_01_r
- prop_bush_neat_05
Models like bh1_30_ma
- bh1_30_bhs_gate_l001
- bh1_30_bhs_gate_r001
- bh1_30_carpark
- bh1_30_dcl_01
- bh1_30_dcl_02
- bh1_30_dcl_03
- bh1_30_dcl_04
- bh1_30_dcl_05
- bh1_30_dcl_06
- bh1_30_dcl_07
- bh1_30_dcl_08
- bh1_30_dcl_09
local obj = CreateObject(`bh1_30_ma`, coords.x, coords.y, coords.z, false, false, false)