bh1_06_slod1

bh1_06_slod1 is a super-low-detail (SLOD) model of the GTA V map in Rockford Hills, from title update 2. It measures 112 × 62.7 × 22.9 m and is drawn with 1,139 triangles and 3 textures, up to 500 m away.
- Model
- bh1_06_slod1
- Hash
- 12217071 (0x00BA6AEF)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 112 × 62.7 × 22.9
- Size class
- huge
- LOD distance (m)
- 500
- Vertices
- 1,621
- Triangles
- 1,139
- Textures
- 3
- Texture dictionary
- bh1_lod_06_07_08_11_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_06_07_08_11_children.ydd
- Definition file
- beverly_metadata_004.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_06_slod1 is placed 2 times on the map, most of all in Rockford Hills. One of its places: -1076.38, -246.31, 46.28.
The map files (IPLs) that place it include bh1_06 and hei_bh1_06.
Models like bh1_06_slod1
- bh1_06_building
- bh1_06_building_wins
- bh1_06_details
- bh1_06_em
- bh1_06_furgrass_01
- bh1_06_furgrass_02
- bh1_06_furgrass_03
- bh1_06_furmat_01
- bh1_06_furmat_02
- bh1_06_ivydetail01
- bh1_06_ivydetail02
- bh1_06_lifeinvadersign
local obj = CreateObject(`bh1_06_slod1`, coords.x, coords.y, coords.z, false, false, false)