bh1_07_bh1_emissive_a

bh1_07_bh1_emissive_a is an emissive (light) mesh of the GTA V map in Rockford Hills, from title update 2. It measures 47.1 × 46.8 × 41.6 m and is drawn with 226 triangles and 2 textures, up to 120 m away. From far away the game draws bh1_07_bh1_emissive_a_lod in its place.
- Model
- bh1_07_bh1_emissive_a
- Hash
- 3479575003 (0xCF6619DB)
- What it is
- emissive (light) mesh
- Size (m)
- 47.1 × 46.8 × 41.6
- Size class
- huge
- LOD distance (m)
- 120
- Vertices
- 442
- Triangles
- 226
- Textures
- 2
- Texture dictionary
- 0x0234ac91
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_07.rpf\bh1_07_bh1_emissive_a.ydr
- Definition file
- beverly_metadata_009_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_07_bh1_emissive_a is placed 2 times on the map, most of all in Rockford Hills. One of its places: -960.75, -272.79, 48.19.
The map files (IPLs) that place it include bh1_07_strm_0 and hei_bh1_07_strm_0.
Also placed by bh1_07_strm_0
- prop_cctv_cam_04c
- prop_bollard_02b
- prop_fire_driser_1a
- prop_skylight_01
- prop_bench_01a
- prop_bin_03a
- prop_fire_driser_1b
- bh1_07_bank
- bh1_07_bh1_emissive_b
- bh1_07_build1
- bh1_07_build2
- bh1_07_build2_details
Models like bh1_07_bh1_emissive_a
local obj = CreateObject(`bh1_07_bh1_emissive_a`, coords.x, coords.y, coords.z, false, false, false)