GTA Explorer

bh1_07_bh1_emissive_a

bh1_07_bh1_emissive_a, an emissive (light) mesh of the GTA V map in Rockford Hills

bh1_07_bh1_emissive_a is an emissive (light) mesh of the GTA V map in Rockford Hills, from title update 2. It measures 47.1 × 46.8 × 41.6 m and is drawn with 226 triangles and 2 textures, up to 120 m away. From far away the game draws bh1_07_bh1_emissive_a_lod in its place.

Model
bh1_07_bh1_emissive_a
Hash
3479575003 (0xCF6619DB)
What it is
emissive (light) mesh
Size (m)
47.1 × 46.8 × 41.6
Size class
huge
LOD distance (m)
120
Vertices
442
Triangles
226
Textures
2
Texture dictionary
0x0234ac91
Asset type
drawable
Kind
ydr
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_07.rpf\bh1_07_bh1_emissive_a.ydr
Definition file
beverly_metadata_009_strm.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_07_bh1_emissive_a is placed 2 times on the map, most of all in Rockford Hills. One of its places: -960.75, -272.79, 48.19.

The map files (IPLs) that place it include bh1_07_strm_0 and hei_bh1_07_strm_0.

Also placed by bh1_07_strm_0

Models like bh1_07_bh1_emissive_a

local obj = CreateObject(`bh1_07_bh1_emissive_a`, coords.x, coords.y, coords.z, false, false, false)

 

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