GTA Explorer

ba_rig_dj_01_lights_03_b

ba_rig_dj_01_lights_03_b, an emissive (light) mesh of the GTA V map

ba_rig_dj_01_lights_03_b is an emissive (light) mesh of the GTA V map, from After Hours. It measures 25.6 × 8.94 × 6.54 m and is drawn with 39,566 triangles and 14 textures, up to 100 m away.

Model
ba_rig_dj_01_lights_03_b
Hash
1518668899 (0x5A850C63)
What it is
emissive (light) mesh
Size (m)
25.6 × 8.94 × 6.54
Size class
huge
LOD distance (m)
100
Vertices
48,499
Triangles
39,566
Textures
14
Texture dictionary
ba_prop_ba_dj1_emis_rig_03
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\props\prop_battle_lights_04.rpf\ba_rig_dj_01_lights_03_b.ydr
Definition file
ba_prop_battle_lights_04.ytyp
Comes from
After Hours (mpbattle)
Pack
mpbattle

Where it is

No map file places ba_rig_dj_01_lights_03_b: scripts spawn it, or an interior’s entity set does.

Models like ba_rig_dj_01_lights_03_b

local obj = CreateObject(`ba_rig_dj_01_lights_03_b`, coords.x, coords.y, coords.z, false, false, false)

 

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