GTA Explorer

ba_rig_dj_01_lights_01_b

ba_rig_dj_01_lights_01_b, an emissive (light) mesh of the GTA V map

ba_rig_dj_01_lights_01_b is an emissive (light) mesh of the GTA V map, from After Hours. It measures 15.2 × 9.99 × 6.32 m and is drawn with 35,952 triangles and 10 textures, up to 100 m away.

Model
ba_rig_dj_01_lights_01_b
Hash
3692918456 (0xDC1D76B8)
What it is
emissive (light) mesh
Size (m)
15.2 × 9.99 × 6.32
Size class
large
LOD distance (m)
100
Vertices
49,710
Triangles
35,952
Textures
10
Texture dictionary
ba_prop_ba_dj1_emis_rig_01
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\props\prop_battle_lights_02.rpf\ba_rig_dj_01_lights_01_b.ydr
Definition file
ba_prop_battle_lights_02.ytyp
Comes from
After Hours (mpbattle)
Pack
mpbattle

Where it is

No map file places ba_rig_dj_01_lights_01_b: scripts spawn it, or an interior’s entity set does.

Models like ba_rig_dj_01_lights_01_b

local obj = CreateObject(`ba_rig_dj_01_lights_01_b`, coords.x, coords.y, coords.z, false, false, false)

 

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