ba_rig_dj_01_lights_02_c

ba_rig_dj_01_lights_02_c is an emissive (light) mesh of the GTA V map, from After Hours. It measures 19.9 × 8.79 × 6.29 m and is drawn with 41,057 triangles and 10 textures, up to 100 m away.
- Model
- ba_rig_dj_01_lights_02_c
- Hash
- 1317668259 (0x4E8A05A3)
- What it is
- emissive (light) mesh
- Size (m)
- 19.9 × 8.79 × 6.29
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 72,014
- Triangles
- 41,057
- Textures
- 10
- Texture dictionary
- ba_prop_ba_dj1_emis_rig_02
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\props\prop_battle_lights_03.rpf\ba_rig_dj_01_lights_02_c.ydr
- Definition file
- ba_prop_battle_lights_03.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_rig_dj_01_lights_02_c: scripts spawn it, or an interior’s entity set does.
Models like ba_rig_dj_01_lights_02_c
local obj = CreateObject(`ba_rig_dj_01_lights_02_c`, coords.x, coords.y, coords.z, false, false, false)