ba_rig_dj_02_lights_01_b

ba_rig_dj_02_lights_01_b is an emissive (light) mesh of the GTA V map, from After Hours. It measures 15.2 × 10.9 × 6.32 m and is drawn with 35,952 triangles and 10 textures, up to 100 m away.
- Model
- ba_rig_dj_02_lights_01_b
- Hash
- 1889113003 (0x709993AB)
- What it is
- emissive (light) mesh
- Size (m)
- 15.2 × 10.9 × 6.32
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 49,710
- Triangles
- 35,952
- Textures
- 10
- Texture dictionary
- ba_prop_ba_dj2_emis_rig_01
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\props\prop_battle_lights_02.rpf\ba_rig_dj_02_lights_01_b.ydr
- Definition file
- ba_prop_battle_lights_02.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_rig_dj_02_lights_01_b: scripts spawn it, or an interior’s entity set does.
Models like ba_rig_dj_02_lights_01_b
local obj = CreateObject(`ba_rig_dj_02_lights_01_b`, coords.x, coords.y, coords.z, false, false, false)