weapons@rifle@lo@shotgun_bullpup
- Dictionary
- weapons@rifle@lo@shotgun_bullpup
- Clips
- fire_high, fire_low, fire_med, grip_high, grip_idle, grip_low, grip_med, grip_run, grip_walk, w_fire
- Pack
- patchday2ng
RequestAnimDict('weapons@rifle@lo@shotgun_bullpup')
while not HasAnimDictLoaded('weapons@rifle@lo@shotgun_bullpup') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@rifle@lo@shotgun_bullpup', 'fire_high', 8.0, -8.0, -1, 1, 0.0, false, false, false)