weapons@pistol@injured
- Dictionary
- weapons@pistol@injured
- Clips
- aim_high_loop, aim_low_loop, aim_med_loop, breathe_stand_add, fire_high, fire_low, fire_med, fire_med_var1, fire_med_var2, fire_med_var3, wall_block
- Pack
- basegame
RequestAnimDict('weapons@pistol@injured')
while not HasAnimDictLoaded('weapons@pistol@injured') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@pistol@injured', 'aim_high_loop', 8.0, -8.0, -1, 1, 0.0, false, false, false)