weapons@pistol@ap_pistol_str
- Dictionary
- weapons@pistol@ap_pistol_str
- Clips
- reload_aim, reload_aim_empty, reload_aim_l, reload_aim_l_empty, w_reload_aim, w_reload_aim_empty, w_reload_aim_l, w_reload_aim_l_empty
- Pack
- patchday2ng
RequestAnimDict('weapons@pistol@ap_pistol_str')
while not HasAnimDictLoaded('weapons@pistol@ap_pistol_str') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@pistol@ap_pistol_str', 'reload_aim', 8.0, -8.0, -1, 1, 0.0, false, false, false)