move_jump@weapons@rifle
- Dictionary
- move_jump@weapons@rifle
- Clips
- jump_land_l_arms, jump_land_r_arms, jump_launch_l_arms, jump_launch_r_arms, land_stop_l_arms, land_stop_r_arms
- Pack
- basegame
RequestAnimDict('move_jump@weapons@rifle')
while not HasAnimDictLoaded('move_jump@weapons@rifle') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_jump@weapons@rifle', 'jump_land_l_arms', 8.0, -8.0, -1, 1, 0.0, false, false, false)