move_jump@weapons@pistol
- Dictionary
- move_jump@weapons@pistol
- Clips
- hand_grip
- Pack
- basegame
RequestAnimDict('move_jump@weapons@pistol')
while not HasAnimDictLoaded('move_jump@weapons@pistol') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_jump@weapons@pistol', 'hand_grip', 8.0, -8.0, -1, 1, 0.0, false, false, false)