cover@weapon@reloads@rifle@assault_shotgun
- Dictionary
- cover@weapon@reloads@rifle@assault_shotgun
- Clips
- reload_low_left, reload_low_left_long, w_reload_low_left, w_reload_low_left_long
- Pack
- basegame
RequestAnimDict('cover@weapon@reloads@rifle@assault_shotgun')
while not HasAnimDictLoaded('cover@weapon@reloads@rifle@assault_shotgun') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'cover@weapon@reloads@rifle@assault_shotgun', 'reload_low_left', 8.0, -8.0, -1, 1, 0.0, false, false, false)