combat@damage@normal_rifle@to_injured
- Dictionary
- combat@damage@normal_rifle@to_injured
- Clips
- normal_to_injured
- Pack
- basegame
RequestAnimDict('combat@damage@normal_rifle@to_injured')
while not HasAnimDictLoaded('combat@damage@normal_rifle@to_injured') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'combat@damage@normal_rifle@to_injured', 'normal_to_injured', 8.0, -8.0, -1, 1, 0.0, false, false, false)