combat@damage@injured_pistol@to_writhe
- Dictionary
- combat@damage@injured_pistol@to_writhe
- Clips
- variation_a, variation_b, variation_c, variation_d
- Pack
- basegame
RequestAnimDict('combat@damage@injured_pistol@to_writhe')
while not HasAnimDictLoaded('combat@damage@injured_pistol@to_writhe') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'combat@damage@injured_pistol@to_writhe', 'variation_a', 8.0, -8.0, -1, 1, 0.0, false, false, false)