anim@weapons@pistol@machine_strDictionaryanim@weapons@pistol@machine_strClipsreload_aim, reload_aim_empty, reload_aim_l, reload_aim_l_empty, reload_aim_xl, w_reload_aim, w_reload_aim_empty, w_reload_aim_l, w_reload_aim_l_empty, w_reload_aim_xlPackmplowriderRequestAnimDict('anim@weapons@pistol@machine_str') while not HasAnimDictLoaded('anim@weapons@pistol@machine_str') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'anim@weapons@pistol@machine_str', 'reload_aim', 8.0, -8.0, -1, 1, 0.0, false, false, false)