reaction@run_from_gunfireDictionaryreaction@run_from_gunfireClipsreact_gunfire_back_run_fwd, react_gunfire_back_run_left, react_gunfire_back_run_right, react_gunfire_front_run_bwd, react_gunfire_front_run_left, react_gunfire_front_run_right, react_gunfire_left_run_bwd, react_gunfire_left_run_fwd, react_gunfire_left_run_right, react_gunfire_right_run_bwd, react_gunfire_right_run_fwd, react_gunfire_right_run_leftPackbasegameRequestAnimDict('reaction@run_from_gunfire') while not HasAnimDictLoaded('reaction@run_from_gunfire') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'reaction@run_from_gunfire', 'react_gunfire_back_run_fwd', 8.0, -8.0, -1, 1, 0.0, false, false, false)