char_multiplayer

- Name
- char_multiplayer
- Textures
- 1
- Some of them
- char_multiplayer
- Pack
- basegame
RequestStreamedTextureDict('char_multiplayer')
while not HasStreamedTextureDictLoaded('char_multiplayer') do Wait(0) end
DrawSprite('char_multiplayer', 'char_multiplayer', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)