char_mp_ray_lavoy

- Name
- char_mp_ray_lavoy
- Textures
- 1
- Some of them
- char_mp_ray_lavoy
- Pack
- basegame
RequestStreamedTextureDict('char_mp_ray_lavoy')
while not HasStreamedTextureDictLoaded('char_mp_ray_lavoy') do Wait(0) end
DrawSprite('char_mp_ray_lavoy', 'char_mp_ray_lavoy', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)