scr_prologueNamescr_prologueEffectsent_ray_pro_door_embers, ent_ray_pro1_vault_exp_lit, scr_pro_car_steam, scr_pro_door_snow, scr_pro_door_splinters, scr_prologue_ceiling_debris, scr_prologue_door_blast, scr_prologue_vault_fog, scr_prologue_vault_haze, sp_prologue_debrisTextures1PackbasegameRequestNamedPtfxAsset('scr_prologue') while not HasNamedPtfxAssetLoaded('scr_prologue') do Wait(0) end UseParticleFxAsset('scr_prologue') StartParticleFxNonLoopedAtCoord('ent_ray_pro_door_embers', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)