GTA Explorer

ch_mph3_add_sc1_21_arcade_slod

ch_mph3_add_sc1_21_arcade_slod, a super-low-detail (SLOD) model of the GTA V map in Davis

ch_mph3_add_sc1_21_arcade_slod is a super-low-detail (SLOD) model of the GTA V map in Davis, from The Diamond Casino Heist. It measures 53.8 × 27.3 × 7.27 m and is drawn with 40 triangles and 1 texture, up to 750 m away. It is the lower-detail copy of ch_mph3_add_sc1_21_arcade that the game draws from far away.

Model
ch_mph3_add_sc1_21_arcade_slod
Hash
2283554014 (0x881C44DE)
What it is
super-low-detail (SLOD) model
Size (m)
53.8 × 27.3 × 7.27
Size class
huge
LOD distance (m)
750
Vertices
74
Triangles
40
Textures
1
Texture dictionary
ch_mph3_add_sc1_21_arcade_slod
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\_cityw\additions_01\mph3_add.rpf\ch_mph3_add_sc1_21_arcade_slod.ydr
Definition file
ch_mph3_add_metadata_001.ytyp
Comes from
The Diamond Casino Heist (mpheist3)
Pack
mpheist3

Where it is in GTA V

ch_mph3_add_sc1_21_arcade_slod is placed 1 time on the map, in Davis. It stands at: -110.83, -1783.06, 31.98.

The map files (IPLs) that place it include ch_mph3_add.

Also placed by ch_mph3_add

Models like ch_mph3_add_sc1_21_arcade_slod

local obj = CreateObject(`ch_mph3_add_sc1_21_arcade_slod`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…