GTA Explorer

ch_mph3_add_id2_18_arcade_slod

ch_mph3_add_id2_18_arcade_slod, a super-low-detail (SLOD) model of the GTA V map in La Mesa

ch_mph3_add_id2_18_arcade_slod is a super-low-detail (SLOD) model of the GTA V map in La Mesa, from The Diamond Casino Heist. It measures 1.17 × 30.5 × 9.15 m and is drawn with 578 triangles and 2 textures, up to 1,100 m away. It is the lower-detail copy of ch_mph3_add_id2_18_arcade that the game draws from far away.

Model
ch_mph3_add_id2_18_arcade_slod
Hash
3066569133 (0xB6C821AD)
What it is
super-low-detail (SLOD) model
Size (m)
1.17 × 30.5 × 9.15
Size class
huge
LOD distance (m)
1100
Vertices
800
Triangles
578
Textures
2
Texture dictionary
ch_mph3_add_id2_18_arcade_slod
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\_cityw\additions_01\mph3_add.rpf\ch_mph3_add_id2_18_arcade_slod.ydr
Definition file
ch_mph3_add_metadata_001.ytyp
Comes from
The Diamond Casino Heist (mpheist3)
Pack
mpheist3

Where it is in GTA V

ch_mph3_add_id2_18_arcade_slod is placed 1 time on the map, in La Mesa. It stands at: 757.88, -816.10, 29.42.

The map files (IPLs) that place it include ch_mph3_add.

Also placed by ch_mph3_add

local obj = CreateObject(`ch_mph3_add_id2_18_arcade_slod`, coords.x, coords.y, coords.z, false, false, false)

 

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