GTA Explorer

ch1_03_sea_ch1_03_uw_07_lod

ch1_03_sea_ch1_03_uw_07_lod, a low-detail (LOD) model of the GTA V map in Pacific Ocean

ch1_03_sea_ch1_03_uw_07_lod is a low-detail (LOD) model of the GTA V map in Pacific Ocean, from the base game. It measures 109 × 269 × 13.6 m and is drawn with 2,856 triangles and 1 texture, up to 1,000 m away. It is the lower-detail copy of ch1_03_sea_ch1_03_uw_07 that the game draws from far away.

Model
ch1_03_sea_ch1_03_uw_07_lod
Hash
872392739 (0x33FFA823)
What it is
low-detail (LOD) model
Size (m)
109 × 269 × 13.6
Size class
huge
LOD distance (m)
1000
Vertices
3,409
Triangles
2,856
Textures
1
Texture dictionary
ch1_03_sea_lod
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_03_sea.rpf\ch1_03_sea_ch1_03_uw_07_lod.ydr
Definition file
cityhills_01_metadata_018.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_03_sea_ch1_03_uw_07_lod is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -3277.92, 1738.84, -30.92.

The map files (IPLs) that place it include ch1_03_sea and hei_ch1_03_sea.

local obj = CreateObject(`ch1_03_sea_ch1_03_uw_07_lod`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…