ch1_03_land_004

ch1_03_land_004 is a terrain piece of the GTA V map in Lago Zancudo, from the base game. It measures 171 × 183 × 36.6 m and is drawn with 13,767 triangles and 48 textures, up to 180 m away. From far away the game draws ch1_03_land_004_lod in its place.
- Model
- ch1_03_land_004
- Hash
- 2074110812 (0x7BA06B5C)
- What it is
- terrain piece
- Size (m)
- 171 × 183 × 36.6
- Size class
- huge
- LOD distance (m)
- 180
- Vertices
- 9,969
- Triangles
- 13,767
- Textures
- 48
- Texture dictionary
- ch1_03_land
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_03.rpf\ch1_03_land_004.ydr
- Definition file
- cityhills_01_metadata_018_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_03_land_004 is placed 2 times on the map, most of all in Lago Zancudo. One of its places: -2796.62, 2278.64, 16.49.
The map files (IPLs) that place it include ch1_03_long_0 and hei_ch1_03_long_0.
Also placed by ch1_03_long_0
- prop_rock_1_i
- prop_joshua_tree_01d
- ch1_03_armco00
- ch1_03_armco01
- ch1_03_armco02
- ch1_03_armco03
- ch1_03_armco04
- ch1_03_bridge001
- ch1_03_bridge_ov
- ch1_03_cstrckedge_003
- ch1_03_cstrckedge_004
- ch1_03_cstrckedge_005
Models like ch1_03_land_004
- ch1_03_land_001
- ch1_03_land_001_decal
- ch1_03_land_002
- ch1_03_land_003
- ch1_03_land_dc05_lod
- ch1_03_land_dcl05
- ch1_03_land_dcl05b
local obj = CreateObject(`ch1_03_land_004`, coords.x, coords.y, coords.z, false, false, false)