ch1_01_chumash_sg_slod

ch1_01_chumash_sg_slod is a super-low-detail (SLOD) model of the GTA V map in Pacific Bluffs, from the base game. It measures 2.80 × 2.70 × 0.27 m and is drawn with 86 triangles and 2 textures, up to 1,000 m away.
- Model
- ch1_01_chumash_sg_slod
- Hash
- 1068639719 (0x3FB225E7)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 2.80 × 2.70 × 0.27
- Size class
- medium
- LOD distance (m)
- 1000
- Vertices
- 162
- Triangles
- 86
- Textures
- 2
- Texture dictionary
- 0x58b99df4
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_chumash_sg_slod.ydr
- Definition file
- cityhills_01_metadata_005.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_chumash_sg_slod is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2679.14, -29.01, 16.08.
The map files (IPLs) that place it include ch1_01 and hei_ch1_01.
Also placed by ch1_01
- 0x0fd5de4f
- 0x12eb8b11
- 0x14134903
- 0x1fedf029
- 0x22790fbe
- 0x289715e6
- 0x2cce5fc7
- 0x3c26d13a
- 0x3ce6f2de
- 0x51fc9de0
- 0x56c9d647
- 0x616964e3
Models like ch1_01_chumash_sg_slod
local obj = CreateObject(`ch1_01_chumash_sg_slod`, coords.x, coords.y, coords.z, false, false, false)