bh1_lod_emissive_6_21_slod3

bh1_lod_emissive_6_21_slod3 is a super-low-detail (SLOD) model of the GTA V map in Rockford Hills, from title update 2. It measures 1319 × 990 × 139 m and is drawn with 5,231 triangles and 46 textures, up to 15,000 m away. It is the lower-detail copy of bh1_lod_emissive_6_21 that the game draws from far away.
- Model
- bh1_lod_emissive_6_21_slod3
- Hash
- 1060762563 (0x3F39F3C3)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 1319 × 990 × 139
- Size class
- huge
- LOD distance (m)
- 15000
- Vertices
- 8,492
- Triangles
- 5,231
- Textures
- 46
- Texture dictionary
- bh1_lod_s3
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_lod.rpf\bh1_lod_emissive_6_21_slod3.ydr
- Definition file
- bh1_lod.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_lod_emissive_6_21_slod3 is placed 2 times on the map, most of all in Rockford Hills. One of its places: -1118.94, -113.17, 91.35.
The map files (IPLs) that place it include bh1_lod and hei_bh1_lod.
Also placed by bh1_lod
- bh1_lod_01_04
- bh1_lod_02_03_05
- bh1_lod_06_07_08_11
- bh1_lod_09_13_14
- bh1_lod_15_16_20_21
- bh1_lod_17_18_22
- bh1_lod_29_35_36
- bh1_lod_30_31
- bh1_lod_32_33_34
- bh1_lod_37_38_39_40
- bh1_lod_42_42b
- bh1_lod_43
Models like bh1_lod_emissive_6_21_slod3
- bh1_lod_emissive_6_21_b
- bh1_lod_emissive_6_21_c
- bh1_lod_emissive_6_21_d
- bh1_lod_emissive_6_21_e
- bh1_lod_emissive_6_21_f
- bh1_lod_emissive_6_21_g
- bh1_lod_emissive_6_21_h
local obj = CreateObject(`bh1_lod_emissive_6_21_slod3`, coords.x, coords.y, coords.z, false, false, false)