bh1_48_michael_detc

bh1_48_michael_detc is a piece of the GTA V map in Rockford Hills, from title update 2. It measures 9.02 × 16.3 × 8.24 m and is drawn with 2,734 triangles and 5 textures, up to 40 m away.
- Model
- bh1_48_michael_detc
- Hash
- 723317294 (0x2B1CF22E)
- What it is
- piece
- Size (m)
- 9.02 × 16.3 × 8.24
- Size class
- large
- LOD distance (m)
- 40
- Vertices
- 4,133
- Triangles
- 2,734
- Textures
- 5
- Texture dictionary
- bh1_48_mansion
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_48.rpf\bh1_48_michael_detc.ydr
- Definition file
- beverly_metadata_011_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_48_michael_detc is placed 2 times on the map, most of all in Rockford Hills. One of its places: -797.80, 182.70, 75.70.
The map files (IPLs) that place it include bh1_48_strm_0 and hei_bh1_48_strm_0.
Also placed by bh1_48_strm_0
- prop_windowbox_small
- bh1_48_planter_ref
- prop_sign_sec_02
- prop_plant_paradise_b
- prop_wall_light_16e
- prop_fnclink_03b
- prop_pot_plant_01c
- prop_fnclink_03d
- prop_forsale_lrg_01
- prop_sign_sec_01
- prop_table_08_chr
- prop_lrggate_03a
Models like bh1_48_michael_detc
- bh1_48_michael_decla
- bh1_48_michael_declb
- bh1_48_michael_declc
- bh1_48_michael_decld
- bh1_48_michael_deta
- bh1_48_michael_detb
- bh1_48_michael_detd
local obj = CreateObject(`bh1_48_michael_detc`, coords.x, coords.y, coords.z, false, false, false)