bh1_lod_emissive_6_21

bh1_lod_emissive_6_21 is an emissive (light) mesh of the GTA V map in Rockford Hills, from title update 2. It measures 861 × 504 × 139 m and is drawn with 2,571 triangles and 21 textures, up to 14,996 m away. From far away the game draws bh1_lod_emissive_6_21_slod3 in its place.
- Model
- bh1_lod_emissive_6_21
- Hash
- 1591146663 (0x5ED6F8A7)
- What it is
- emissive (light) mesh
- Size (m)
- 861 × 504 × 139
- Size class
- huge
- LOD distance (m)
- 14996
- Vertices
- 3,998
- Triangles
- 2,571
- Textures
- 21
- Texture dictionary
- bh1_lod_em
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_emissive_6_21_slod3_children.ydd
- Definition file
- bh1_lod.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_lod_emissive_6_21 is placed 2 times on the map, most of all in Rockford Hills. One of its places: -1082.83, -346.02, 98.30.
The map files (IPLs) that place it include bh1_lod and hei_bh1_lod.
Also placed by bh1_lod
- bh1_lod_01_04
- bh1_lod_02_03_05
- bh1_lod_06_07_08_11
- bh1_lod_09_13_14
- bh1_lod_15_16_20_21
- bh1_lod_17_18_22
- bh1_lod_29_35_36
- bh1_lod_30_31
- bh1_lod_32_33_34
- bh1_lod_37_38_39_40
- bh1_lod_42_42b
- bh1_lod_43
Models like bh1_lod_emissive_6_21
- bh1_lod_emissive_6_20
- bh1_lod_emissive_6_21_b
- bh1_lod_emissive_6_21_c
- bh1_lod_emissive_6_21_d
- bh1_lod_emissive_6_21_e
- bh1_lod_emissive_6_21_f
- bh1_lod_emissive_6_21_g
- bh1_lod_emissive_6_21_h
local obj = CreateObject(`bh1_lod_emissive_6_21`, coords.x, coords.y, coords.z, false, false, false)