GTA Explorer

bh1_lod_emissive_6_21

bh1_lod_emissive_6_21, an emissive (light) mesh of the GTA V map in Rockford Hills

bh1_lod_emissive_6_21 is an emissive (light) mesh of the GTA V map in Rockford Hills, from title update 2. It measures 861 × 504 × 139 m and is drawn with 2,571 triangles and 21 textures, up to 14,996 m away. From far away the game draws bh1_lod_emissive_6_21_slod3 in its place.

Model
bh1_lod_emissive_6_21
Hash
1591146663 (0x5ED6F8A7)
What it is
emissive (light) mesh
Size (m)
861 × 504 × 139
Size class
huge
LOD distance (m)
14996
Vertices
3,998
Triangles
2,571
Textures
21
Texture dictionary
bh1_lod_em
Asset type
drawabledictionary
Kind
ydd
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_emissive_6_21_slod3_children.ydd
Definition file
bh1_lod.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_lod_emissive_6_21 is placed 2 times on the map, most of all in Rockford Hills. One of its places: -1082.83, -346.02, 98.30.

The map files (IPLs) that place it include bh1_lod and hei_bh1_lod.

Also placed by bh1_lod

Models like bh1_lod_emissive_6_21

local obj = CreateObject(`bh1_lod_emissive_6_21`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…