GTA Explorer

bh1_lod_emissive_6_21_d

bh1_lod_emissive_6_21_d, an emissive (light) mesh of the GTA V map in Richman

bh1_lod_emissive_6_21_d is an emissive (light) mesh of the GTA V map in Richman, from title update 2. It measures 230 × 395 × 23.0 m and is drawn with 332 triangles and 4 textures, up to 14,996 m away.

Model
bh1_lod_emissive_6_21_d
Hash
351248549 (0x14EFA0A5)
What it is
emissive (light) mesh
Size (m)
230 × 395 × 23.0
Size class
huge
LOD distance (m)
14996
Vertices
638
Triangles
332
Textures
4
Texture dictionary
bh1_lod_em
Asset type
drawabledictionary
Kind
ydd
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_emissive_6_21_slod3_children.ydd
Definition file
bh1_lod.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_lod_emissive_6_21_d is placed 2 times on the map, most of all in Richman. One of its places: -1567.61, 77.42, 63.15.

The map files (IPLs) that place it include bh1_lod and hei_bh1_lod.

Also placed by bh1_lod

Models like bh1_lod_emissive_6_21_d

local obj = CreateObject(`bh1_lod_emissive_6_21_d`, coords.x, coords.y, coords.z, false, false, false)

 

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