bh1_36_em_slod

bh1_36_em_slod is a super-low-detail (SLOD) model of the GTA V map in Richman, from title update 2. It measures 91.0 × 63.1 × 10.2 m and is drawn with 110 triangles and 1 texture, up to 700 m away. It is the lower-detail copy of bh1_36_em that the game draws from far away.
- Model
- bh1_36_em_slod
- Hash
- 1944679675 (0x73E974FB)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 91.0 × 63.1 × 10.2
- Size class
- huge
- LOD distance (m)
- 700
- Vertices
- 212
- Triangles
- 110
- Textures
- 1
- Texture dictionary
- bh1_lod_emissive_6_21_d_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_emissive_6_21_d_children.ydd
- Definition file
- beverly_metadata_005.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_36_em_slod is placed 2 times on the map, most of all in Richman. One of its places: -1560.27, 103.93, 62.08.
The map files (IPLs) that place it include bh1_36 and hei_bh1_36.
Also placed by bh1_36
Models like bh1_36_em_slod
local obj = CreateObject(`bh1_36_em_slod`, coords.x, coords.y, coords.z, false, false, false)