bh1_36_slod1

bh1_36_slod1 is a super-low-detail (SLOD) model of the GTA V map in Richman, from title update 2. It measures 213 × 108 × 22.6 m and is drawn with 4,516 triangles and 2 textures, up to 950 m away.
- Model
- bh1_36_slod1
- Hash
- 165173067 (0x09D8574B)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 213 × 108 × 22.6
- Size class
- huge
- LOD distance (m)
- 950
- Vertices
- 7,296
- Triangles
- 4,516
- Textures
- 2
- Texture dictionary
- bh1_lod_29_35_36_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_29_35_36_children.ydd
- Definition file
- beverly_metadata_005.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_36_slod1 is placed 2 times on the map, most of all in Richman. One of its places: -1560.27, 103.93, 62.08.
The map files (IPLs) that place it include bh1_36 and hei_bh1_36.
Also placed by bh1_36
Models like bh1_36_slod1
- bh1_36_ballus01
- bh1_36_ballus02
- bh1_36_ballus03
- bh1_36_ballus04
- bh1_36_ballus05
- bh1_36_ballus06
- bh1_36_ballus07
- bh1_36_ballus08_l1
- bh1_36_ballus09_l1
- bh1_36_ballus10
- bh1_36_ballus11
- bh1_36_ballus12
local obj = CreateObject(`bh1_36_slod1`, coords.x, coords.y, coords.z, false, false, false)