bh1_35_beamsa_lod

bh1_35_beamsa_lod is a low-detail (LOD) model of the GTA V map in Richman, from title update 2. It measures 79.1 × 71.4 × 4.22 m and is drawn with 1,856 triangles and 3 textures, up to 400 m away. It is the lower-detail copy of bh1_35_beamsa that the game draws from far away.
- Model
- bh1_35_beamsa_lod
- Hash
- 109196645 (0x06823565)
- What it is
- low-detail (LOD) model
- Size (m)
- 79.1 × 71.4 × 4.22
- Size class
- huge
- LOD distance (m)
- 400
- Vertices
- 3,280
- Triangles
- 1,856
- Textures
- 3
- Texture dictionary
- bh1_35_lod
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_35_slod1_children.ydd
- Definition file
- beverly_metadata_003.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_35_beamsa_lod is placed 2 times on the map, most of all in Richman. One of its places: -1698.97, 259.27, 74.58.
The map files (IPLs) that place it include bh1_35 and hei_bh1_35.
Also placed by bh1_35
Models like bh1_35_beamsa_lod
local obj = CreateObject(`bh1_35_beamsa_lod`, coords.x, coords.y, coords.z, false, false, false)