bh1_03_bld27

bh1_03_bld27 is a building of the GTA V map in Richards Majestic, from title update 2. It measures 74.9 × 66.5 × 45.8 m and is drawn with 16,064 triangles and 47 textures, up to 98 m away. From far away the game draws bh1_03_bld27_lod in its place.
- Model
- bh1_03_bld27
- Hash
- 4158854751 (0xF7E3165F)
- What it is
- building
- Size (m)
- 74.9 × 66.5 × 45.8
- Size class
- huge
- LOD distance (m)
- 98
- Vertices
- 22,109
- Triangles
- 16,064
- Textures
- 47
- Texture dictionary
- bh1_03
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_03.rpf\bh1_03_bld27.ydr
- Definition file
- beverly_metadata_007_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_03_bld27 is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1179.18, -587.30, 32.56.
The map files (IPLs) that place it include bh1_03_strm_0 and hei_bh1_03_strm_0.
Also placed by bh1_03_strm_0
- prop_aircon_s_03a
- prop_roadcone02c
- prop_bollard_04
- prop_wall_light_17a
- prop_fnclink_04k
- prop_fnclink_04g
- prop_bench_08
- prop_sec_barier_base_01
- prop_wall_light_10a
- prop_woodpile_01a
- bh1_03_satdish
- prop_aircon_s_06a
Models like bh1_03_bld27
- bh1_03_bld27_d
- bh1_03_bld27_dtl
- bh1_03_bld29
- bh1_03_bld29_d
- bh1_03_brig01
- bh1_03_brig01_d
- bh1_03_brigrail
- bh1_03_cable_ramp
local obj = CreateObject(`bh1_03_bld27`, coords.x, coords.y, coords.z, false, false, false)