GTA Explorer

ba_work_light_clutter

ba_work_light_clutter, an emissive (light) mesh of the GTA V map

ba_work_light_clutter is an emissive (light) mesh of the GTA V map, from After Hours. It measures 13.4 × 7.37 × 1.74 m and is drawn with 3,228 triangles and 4 textures, up to 100 m away.

Model
ba_work_light_clutter
Hash
4278794452 (0xFF0938D4)
What it is
emissive (light) mesh
Size (m)
13.4 × 7.37 × 1.74
Size class
large
LOD distance (m)
100
Vertices
2,662
Triangles
3,228
Textures
4
Texture dictionary
ba_int01_details
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_01_ba.rpf\ba_work_light_clutter.ydr
Definition file
ba_int_01_ba.ytyp
Comes from
After Hours (mpbattle)
Pack
mpbattle

Where it is

No map file places ba_work_light_clutter: scripts spawn it, or an interior’s entity set does.

Models like ba_work_light_clutter

local obj = CreateObject(`ba_work_light_clutter`, coords.x, coords.y, coords.z, false, false, false)

 

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