ba_work_light_clutter

ba_work_light_clutter is an emissive (light) mesh of the GTA V map, from After Hours. It measures 13.4 × 7.37 × 1.74 m and is drawn with 3,228 triangles and 4 textures, up to 100 m away.
- Model
- ba_work_light_clutter
- Hash
- 4278794452 (0xFF0938D4)
- What it is
- emissive (light) mesh
- Size (m)
- 13.4 × 7.37 × 1.74
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 2,662
- Triangles
- 3,228
- Textures
- 4
- Texture dictionary
- ba_int01_details
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_01_ba.rpf\ba_work_light_clutter.ydr
- Definition file
- ba_int_01_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_work_light_clutter: scripts spawn it, or an interior’s entity set does.
Models like ba_work_light_clutter
- ba_work_light_clutter001
- ba_work_light_clutter002
- ba_aircon_system
- ba_back_hall_decals
- ba_bar_emissive_tubes
- ba_bar_emissive_tubeslowbar
- ba_bar_fridge_content
- ba_bar_supports
- ba_bin
- ba_bog_decals
- ba_bogpipes
- ba_chanpagne_fridge
local obj = CreateObject(`ba_work_light_clutter`, coords.x, coords.y, coords.z, false, false, false)