ba_bar_emissive_tubeslowbar

ba_bar_emissive_tubeslowbar is an emissive (light) mesh of the GTA V map, from After Hours. It measures 0.02 × 2.32 × 0.02 m and is drawn with 320 triangles and 5 textures, up to 100 m away.
- Model
- ba_bar_emissive_tubeslowbar
- Hash
- 1123258992 (0x42F39270)
- What it is
- emissive (light) mesh
- Size (m)
- 0.02 × 2.32 × 0.02
- Size class
- medium
- LOD distance (m)
- 100
- Vertices
- 340
- Triangles
- 320
- Textures
- 5
- Texture dictionary
- ba_int01_details
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_01_ba.rpf\ba_bar_emissive_tubeslowbar.ydr
- Definition file
- ba_int_01_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_bar_emissive_tubeslowbar: scripts spawn it, or an interior’s entity set does.
Models like ba_bar_emissive_tubeslowbar
- ba_bar_emissive_tubes
- ba_aircon_system
- ba_back_hall_decals
- ba_bar_fridge_content
- ba_bar_supports
- ba_bin
- ba_bog_decals
- ba_bogpipes
- ba_chanpagne_fridge
- ba_chanpagne_fridge2
- ba_club_bathmirror
- ba_club_elevator_01
local obj = CreateObject(`ba_bar_emissive_tubeslowbar`, coords.x, coords.y, coords.z, false, false, false)