ba_vip_table2

ba_vip_table2 is a piece of the GTA V map, from After Hours. It measures 0.95 × 0.95 × 0.60 m and is drawn with 908 triangles and 6 textures, up to 100 m away.
- Model
- ba_vip_table2
- Hash
- 1149246858 (0x44801D8A)
- What it is
- piece
- Size (m)
- 0.95 × 0.95 × 0.60
- Size class
- small
- LOD distance (m)
- 100
- Vertices
- 1,077
- Triangles
- 908
- Textures
- 6
- Texture dictionary
- ba_int01_styles_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_01_ba.rpf\ba_vip_table2.ydr
- Definition file
- ba_int_01_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_vip_table2: scripts spawn it, or an interior’s entity set does.
Models like ba_vip_table2
- ba_vip_bar_fridge
- ba_vip_bar1
- ba_vip_bar2
- ba_vip_bar3
- ba_vip_stool1
- ba_vip_stool2
- ba_vip_stool3
- ba_vip_table1
- ba_vip_table3
local obj = CreateObject(`ba_vip_table2`, coords.x, coords.y, coords.z, false, false, false)