ba_int_01_light_grid

ba_int_01_light_grid is an emissive (light) mesh of the GTA V map, from After Hours. It measures 8.81 × 7.29 × 1.49 m and is drawn with 6,278 triangles and 3 textures, up to 200 m away.
- Model
- ba_int_01_light_grid
- Hash
- 2443905789 (0x91AB0AFD)
- What it is
- emissive (light) mesh
- Size (m)
- 8.81 × 7.29 × 1.49
- Size class
- large
- LOD distance (m)
- 200
- Vertices
- 7,030
- Triangles
- 6,278
- Textures
- 3
- Texture dictionary
- ba_int01_shell_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_01_ba.rpf\ba_int_01_light_grid.ydr
- Definition file
- ba_int_01_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_int_01_light_grid: scripts spawn it, or an interior’s entity set does.
Models like ba_int_01_light_grid
- ba_bar_tables1
- ba_bar_tables2
- ba_bar_tables3
- ba_battle_club_shad_proxy
- ba_daybed_detail1
- ba_daybed_detail2
- ba_daybed_detail3
- ba_edgy_bar_shelves
- ba_edgy_collpased_dr
- ba_edgy_counter
- ba_edgy_entry_shell
- ba_edgy_enty_columns
local obj = CreateObject(`ba_int_01_light_grid`, coords.x, coords.y, coords.z, false, false, false)