GTA Explorer

ba_int_01_light_grid

ba_int_01_light_grid, an emissive (light) mesh of the GTA V map

ba_int_01_light_grid is an emissive (light) mesh of the GTA V map, from After Hours. It measures 8.81 × 7.29 × 1.49 m and is drawn with 6,278 triangles and 3 textures, up to 200 m away.

Model
ba_int_01_light_grid
Hash
2443905789 (0x91AB0AFD)
What it is
emissive (light) mesh
Size (m)
8.81 × 7.29 × 1.49
Size class
large
LOD distance (m)
200
Vertices
7,030
Triangles
6,278
Textures
3
Texture dictionary
ba_int01_shell_txd
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_01_ba.rpf\ba_int_01_light_grid.ydr
Definition file
ba_int_01_ba.ytyp
Comes from
After Hours (mpbattle)
Pack
mpbattle

Where it is

No map file places ba_int_01_light_grid: scripts spawn it, or an interior’s entity set does.

Models like ba_int_01_light_grid

local obj = CreateObject(`ba_int_01_light_grid`, coords.x, coords.y, coords.z, false, false, false)

 

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