ba_int_03_ba_pattern_01

ba_int_03_ba_pattern_01 is a piece of the GTA V map, from After Hours. It measures 0.50 × 0.50 × 0.50 m and is drawn with 12 triangles and 1 texture, up to 62 m away.
- Model
- ba_int_03_ba_pattern_01
- Hash
- 1102628557 (0x41B8C6CD)
- What it is
- piece
- Size (m)
- 0.50 × 0.50 × 0.50
- Size class
- small
- LOD distance (m)
- 62
- Vertices
- 24
- Triangles
- 12
- Textures
- 1
- Texture dictionary
- ba_int_03_ba_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_03_ba.rpf\ba_int_03_ba_pattern_01.ydr
- Definition file
- ba_int_03_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_int_03_ba_pattern_01: scripts spawn it, or an interior’s entity set does.
Models like ba_int_03_ba_pattern_01
- ba_int_03_ba_pattern_02
- ba_int_03_ba_pattern_03
- ba_int_03_ba_pattern_04
- ba_int_03_ba_pattern_05
- ba_int_03_ba_pattern_06
- ba_int_03_ba_pattern_07
- ba_int_03_ba_pattern_08
- ba_int_03_ba_pattern_09
- ba_int_03_ba_pattern_10
- ba_int_03_ba_pattern_11
- ba_int_03_ba_pattern_12
- ba_int_03_ba_pattern_13
local obj = CreateObject(`ba_int_03_ba_pattern_01`, coords.x, coords.y, coords.z, false, false, false)