GTA Explorer

ba_dlc_ba_int2_weedstuff01

ba_dlc_ba_int2_weedstuff01, a piece of the GTA V map

ba_dlc_ba_int2_weedstuff01 is a piece of the GTA V map, from After Hours. It measures 1.33 × 0.98 × 0.81 m and is drawn with 5,088 triangles and 12 textures, up to 100 m away.

Model
ba_dlc_ba_int2_weedstuff01
Hash
766714326 (0x2DB321D6)
What it is
piece
Size (m)
1.33 × 0.98 × 0.81
Size class
medium
LOD distance (m)
100
Vertices
5,097
Triangles
5,088
Textures
12
Texture dictionary
ba_int02_shell_txd
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_02_ba.rpf\ba_dlc_ba_int2_weedstuff01.ydr
Definition file
ba_int_02_ba.ytyp
Comes from
After Hours (mpbattle)
Pack
mpbattle

Where it is

No map file places ba_dlc_ba_int2_weedstuff01: scripts spawn it, or an interior’s entity set does.

Models like ba_dlc_ba_int2_weedstuff01

local obj = CreateObject(`ba_dlc_ba_int2_weedstuff01`, coords.x, coords.y, coords.z, false, false, false)

 

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