bh1_22_slod1

bh1_22_slod1 is a super-low-detail (SLOD) model of the GTA V map in Rockford Hills, from title update 2. It measures 207 × 102 × 64.7 m and is drawn with 1,268 triangles and 2 textures, up to 500 m away.
- Model
- bh1_22_slod1
- Hash
- 3246269671 (0xC17E24E7)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 207 × 102 × 64.7
- Size class
- huge
- LOD distance (m)
- 500
- Vertices
- 2,202
- Triangles
- 1,268
- Textures
- 2
- Texture dictionary
- bh1_lod_17_18_22_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_17_18_22_children.ydd
- Definition file
- beverly_metadata_006.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_22_slod1 is placed 2 times on the map, most of all in Rockford Hills. One of its places: -437.53, -318.32, 61.41.
The map files (IPLs) that place it include bh1_22 and hei_bh1_22.
Also placed by bh1_22
Models like bh1_22_slod1
- bh1_22_base
- bh1_22_basee
- bh1_22_door_det
- bh1_22_doorfizz_1
- bh1_22_doorfizz_2
- bh1_22_doorfizz_3
- bh1_22_emissive_22
- bh1_22_emissive_22b
- bh1_22_emissive_slod
- bh1_22_emissivesign
- bh1_22_fakeint
- bh1_22_glue_02
local obj = CreateObject(`bh1_22_slod1`, coords.x, coords.y, coords.z, false, false, false)