GTA Explorer

ba_dlc_ba_int2_axel_stand_01a

ba_dlc_ba_int2_axel_stand_01a, a piece of the GTA V map

ba_dlc_ba_int2_axel_stand_01a is a piece of the GTA V map, from After Hours. It measures 0.27 × 0.26 × 0.66 m and is drawn with 1,158 triangles and 3 textures, up to 100 m away.

Model
ba_dlc_ba_int2_axel_stand_01a
Hash
1637541936 (0x619AE830)
What it is
piece
Size (m)
0.27 × 0.26 × 0.66
Size class
small
LOD distance (m)
100
Vertices
1,339
Triangles
1,158
Textures
3
Texture dictionary
ba_int02_shell_txd
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_02_ba.rpf\ba_dlc_ba_int2_axel_stand_01a.ydr
Definition file
ba_int_02_ba.ytyp
Comes from
After Hours (mpbattle)
Pack
mpbattle

Where it is

No map file places ba_dlc_ba_int2_axel_stand_01a: scripts spawn it, or an interior’s entity set does.

Models like ba_dlc_ba_int2_axel_stand_01a

local obj = CreateObject(`ba_dlc_ba_int2_axel_stand_01a`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…