move_strafe@grenade
- Dictionary
- move_strafe@grenade
- Clips
- run_fwd_0_loop, walk_fwd_0_loop
- Pack
- basegame
RequestAnimDict('move_strafe@grenade')
while not HasAnimDictLoaded('move_strafe@grenade') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_strafe@grenade', 'run_fwd_0_loop', 8.0, -8.0, -1, 1, 0.0, false, false, false)