RequestAnimDict('move_action@generic@2h_melee_weapon@trans@p_m_two')
while not HasAnimDictLoaded('move_action@generic@2h_melee_weapon@trans@p_m_two') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_action@generic@2h_melee_weapon@trans@p_m_two', 'action2idle', 8.0, -8.0, -1, 1, 0.0, false, false, false)