move_action@generic@ai_breakrun@1h
- Dictionary
- move_action@generic@ai_breakrun@1h
- Clips
- ai_1h_breakrun_a, ai_1h_breakrun_b, ai_1h_breakrun_c, ai_1h_breakrun_d
- Pack
- patchday2ng
RequestAnimDict('move_action@generic@ai_breakrun@1h')
while not HasAnimDictLoaded('move_action@generic@ai_breakrun@1h') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_action@generic@ai_breakrun@1h', 'ai_1h_breakrun_a', 8.0, -8.0, -1, 1, 0.0, false, false, false)