RequestAnimDict('move_action@generic@2h_melee_weapon@upper')
while not HasAnimDictLoaded('move_action@generic@2h_melee_weapon@upper') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_action@generic@2h_melee_weapon@upper', 'idle', 8.0, -8.0, -1, 1, 0.0, false, false, false)