RequestAnimDict('cover@weapon@reloads@rifle@pump_shotgun')
while not HasAnimDictLoaded('cover@weapon@reloads@rifle@pump_shotgun') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'cover@weapon@reloads@rifle@pump_shotgun', 'blindfire_hi_l_shotg_reload', 8.0, -8.0, -1, 1, 0.0, false, false, false)