combat@aim_turns@pistol
- Dictionary
- combat@aim_turns@pistol
- Clips
- l_-180, l_-90, l_0, r_0, r_180, r_90
- Pack
- basegame
RequestAnimDict('combat@aim_turns@pistol')
while not HasAnimDictLoaded('combat@aim_turns@pistol') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'combat@aim_turns@pistol', 'l_-180', 8.0, -8.0, -1, 1, 0.0, false, false, false)