RequestAnimDict('anim@weapons@first_person@aim_idle@generic@melee@large_wpn@pool_cue@')
while not HasAnimDictLoaded('anim@weapons@first_person@aim_idle@generic@melee@large_wpn@pool_cue@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@weapons@first_person@aim_idle@generic@melee@large_wpn@pool_cue@', 'aim_high_loop', 8.0, -8.0, -1, 1, 0.0, false, false, false)