Click the map for coordinates with the real ground z from the game's collision, or draw zones for PolyZone, ox_lib, ox_target and qb-target.
Loading Spot & Zone Picker…
Every script needs coordinates: a shop's counter, a job's blip, a spawn point with its heading, the zone a target or a trigger covers. The usual way is to walk there in game, type /coords, copy the numbers out of the console and guess the zone's corners. Spot & Zone Picker does it on the map, in your browser, with no resource to install.
Click the radar map and the spot gets its z from the game's own collision, read on the tools server: not a guess from a picture, but the ground under the feet, on every storey there is (a bridge over a road, a roof, the floors of a game interior), so you pick the one you mean. The 3D view shows the collision round the spot, so you can click a balcony or a room inside a building. Draw a polygon, a box or a circle and its minZ and maxZ come from the floor under it, then copy it for PolyZone, ox_lib, ox_target or qb-target.
You get: vector3 and vector4 coordinates, and zones as PolyZone, ox_lib, ox_target, qb-target, Lua or JSON.
Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

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Doorlock Config GeneratorDrop an MLO or map resource: every door it places, with its model, coordinates and heading, double doors paired, as ox_doorlock or qb-doorlock config.
Map MoverMove a map or MLO to another place and turn it to any heading: its .ymap, collisions, interiors, LOD lights, grass, car generators and roads stay together, checked file by file.
Resource ViewerSee a FiveM map or MLO resource in 3D as the game places it, without starting GTA: its interior, props, collision, portals, lights and doors, and walk it.